
If your attack isn't ready and your opponent manages to decimate your army, you won't be able to train another army in time to defend the counterattack if he decides to do so! However, don't make the mistake of launching unprepared attacks. If you launch multiple aggressive attacks, they'll get so concerned with defending against those attacks that they neglect to send attacks of their own! This means that an aggressive player's Cities are often much safer than a player who builds a bunch of defensive towers everywhere, simply because the aggressive player keeps the fight at the defensive player's base. When players get attacked, they often play very defensively for a while until they're sure their Cities are safe. One way you can gain an advantage over your opponent is to manipulate the situation so that your opponent is constantly defending attacks. Rise of Nations is a strategic game which rewards thinking and planning.
RISE OF NATIONS TUTORIAL UPGRADE
If you reach Industrial Age first, you can often drive up the price for Oil for the other players - and you need it anyway for useful things like the Light Tank upgrade and Airbases! Remember to get those Oil Wells going, since you don't want to be stuck buying Oil forever! Petroleum Prices A smart thing to do immediately when you reach Industrial Age is to purchase a lot of Oil at the Market. If you build Versailles (or just play the French) then you can even use Supply Wagons to heal your troops just rest your troops near a Supply Wagon.
RISE OF NATIONS TUTORIAL FULL
This can save a lot of resources if you're able to heal a large army back up to full fighting strength! Note that in Rise of Nations units can always be garrisoned back inside of the type of building that created them, so mounted units can garrison in Stables to heal, boats can garrison in Docks, and siege units can garrison in a Siege Factory. Units heal when garrisoned inside of buildings. Medic! Remember to make use of healing when appropriate. However, if he uses siege from across the river you're going to have to run through the river to stop his siege. If the opponent tries to attack that City or Fort directly his army will take a lot of extra damage. Constructing Cities or Forts near rivers can be a double-edged sword. Towers are great when built just behind rivers for that reason: they always cause some extra damage to the enemy during the crossing. If you can, try to catch enemy armies while they're crossing a river. River warfare Be aware that units in rivers move slower and take extra damage. Their cavalry units (including the powerful Rusiny Lancer unique unit) get a bonus against siege and supply wagons, meaning that it will only take a few to flank your opponent, hit his supply wagons, and run out, letting the devastating Russian Attrition take its toll. The Russians have a particular knack for flanking. The easiest way to make use of this is to have a group of Light Cavalry set aside, and when the battle starts run them to the side of the enemy army where they will do the most damage. Watch the Flanks! Units take +100% damage from flank (side) attacks and +50% damage from rear attacks. Simply charge invisibly past the enemy using the General's Ambush ability, then plant explosive charges on the wonder with Sabotage and have the Heavy Infantry finish off whatever hit points remain! Careful though as enemy Scouts, Observation Posts, Helicopters, and Air Defenses can spot your hidden units. They start with an extra Scout, their Scouts see farther, they gain extra resources from Ruins, and the map is already revealed so setting up the best scouting paths is easy.īlack Ops A force of six commandos, a few Heavy Infantry, and a General is a sneaky way to destroy an enemy wonder.


Since Ruins will normally give you the resource you're lowest on, you can also arrange to get more of a particular resource by spending enough of that resource to bring its total below that of any other resource. The trickiest of players will spot a ruin and avoid picking it up if they're just about to research the next Science technology. Clever players will research Science techs to increase how far their Scout can see (so he'll spot more ruins) and increase the amount of resources Scouts get from Ruins. Not only will you uncover the mysterious lands beyond your immediate territory, you'll also discover Ruins which reward you with resource bonuses. Tricks & Tactics Exploration for fun and profit If you want to make it big as a nation, the first thing you'll need to know is the importance of scouting and exploration.
